Kill Breeze using Wind Charge

Goal-specific execution notes, route overlap, and versioned empirical signals.

Registry ID
KILL_BREEZE_USING_WIND_CHARGE
Implementation category
Kill
Editorial route family
Trial Kill
Current registry
Draftout 1.12.1

Tech

01

Only the finishing damage type matters

Lower the breeze by any convenient method, then make the final credited hit use the wind-charge damage type. Do not spend charges trying to deal the entire health bar.

Source-derived · Draftout 1.11.1; easiest finisher remains lab-sensitive

02

A level-three cartographer bridges into the chamber

Draftout's standardized trades guarantee a trial-chamber map if the cartographer's normal level-three set lacks one. Use this when the village packet already covers the leveling cost.

Source-reviewed · Draftout 1.11.1 villager standardization

03

Exploit the chamber as a goal collider

Audit breeze, bogged, trial spawners, suspicious blocks, brush and sherd work, copper, vault loot, and mob-variety counts before leaving. A cartographer route can be the deterministic bridge into this packet.

Source-reviewed route packet · Minecraft 26.1

04

Historical acceptance signal

28.3% of 1,566 recorded appearances completed, with a 29:37 median. Require strong overlap or a direct find before committing; it was frequently abandoned.

Empirical prior · Draftout 1.11.1; not a current guarantee

Route signals

Contexts
Trial Chamber
Shared resources
Trial
AppearancesCompletedCompletion10th percentile25th percentileMedian
1,56644428.3%16:5621:5829:37

Related goals

Ranked by shared resources, route contexts, and family—not merely by similar wording.

Provenance

Goal identity and variant count are from the active Draftout 1.12.1 registry for Minecraft 26.1.1. Route context, timings, and completion outcomes come from the version-pinned Draftout 1.11.1 model unless a tech note states a newer source.

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