Obtain Suspicious Sand/Gravel

Goal-specific execution notes, route overlap, and versioned empirical signals.

Registry ID
OBTAIN_SUSPICIOUS_BLOCK
Implementation category
Obtain
Editorial route family
Desert
Current registry
Draftout 1.12.1

Tech

01

Use the falling-entity timeout path

Normal breaking and normal landing do not drop suspicious sand or gravel. Keeping the falling entity airborne past its timeout reaches a distinct item-drop branch; it is code-valid but infrastructure-heavy.

Source-derived · Minecraft 26.1; practical setup not benchmarked

02

Keep archaeology and night pressure attached

A desert call can combine temple loot, suspicious blocks, brush work, cactus and dead-bush materials, rabbits, husks, and parched/night targets. Do not leave before checking both daylight resources and the next hostile window.

Editorial route packet · Draftout 1.11.1 route model

03

Historical acceptance signal

19.3% of 1,062 recorded appearances completed, with a 36:10 median. Require strong overlap or a direct find before committing; it was frequently abandoned.

Empirical prior · Draftout 1.11.1; not a current guarantee

Route signals

Contexts
Desert Temple
Shared resources
DesertTemple
AppearancesCompletedCompletion10th percentile25th percentileMedian
1,06220519.3%20:1827:0536:10

Related goals

Ranked by shared resources, route contexts, and family—not merely by similar wording.

Provenance

Goal identity and variant count are from the active Draftout 1.12.1 registry for Minecraft 26.1.1. Route context, timings, and completion outcomes come from the version-pinned Draftout 1.11.1 model unless a tech note states a newer source.

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