Spy on 10 Unique Mobs

Goal-specific execution notes, route overlap, and versioned empirical signals.

Registry ID
SPY_10_UNIQUE_MOBS
Implementation category
Spyglass
Editorial route family
Spyglass Unique
Current registry
Draftout 1.12.1

Tech

01

Use one living-mob census

Spy visible types first, leash required types to the same player, breed or tame next, and kill last. Villages, trial chambers, night hostiles, and Nether structures can each add several types to the same staged packet.

Source-reviewed · Draftout 1.11.1

02

Stage a census, not isolated kills

Use the same night window for spyglass counts, hostile variety, equipment checks, status setups, and goal-specific kills. Keep rare targets separated until every non-lethal interaction is complete.

Editorial route packet · Draftout 1.11.1 route model

03

Historical acceptance signal

32.3% of 3,262 recorded appearances completed, with a 31:12 median. Require strong overlap or a direct find before committing; it was frequently abandoned.

Empirical prior · Draftout 1.11.1; not a current guarantee

Route signals

Contexts
Hostile NightSurface AnimalsVillage
Shared resources
MobsSpyglass
AppearancesCompletedCompletion10th percentile25th percentileMedian
3,2621,05432.3%16:2422:5731:12

Related goals

Ranked by shared resources, route contexts, and family—not merely by similar wording.

Provenance

Goal identity and variant count are from the active Draftout 1.12.1 registry for Minecraft 26.1.1. Route context, timings, and completion outcomes come from the version-pinned Draftout 1.11.1 model unless a tech note states a newer source.

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