Goal-specific execution notes, route overlap, and versioned empirical signals.
Last checked July 10, 2026 · Minecraft 26.1 reference
Registry ID
SPY_10_UNIQUE_MOBS
Implementation category
Spyglass
Editorial route family
Spyglass Unique
Current registry
Draftout 1.12.1
Tech
01
Use one living-mob census
Spy visible types first, leash required types to the same player, breed or tame next, and kill last. Villages, trial chambers, night hostiles, and Nether structures can each add several types to the same staged packet.
Source-reviewed · Draftout 1.11.1
02
Stage a census, not isolated kills
Use the same night window for spyglass counts, hostile variety, equipment checks, status setups, and goal-specific kills. Keep rare targets separated until every non-lethal interaction is complete.
Editorial route packet · Draftout 1.11.1 route model
03
Historical acceptance signal
32.3% of 3,262 recorded appearances completed, with a 31:12 median. Require strong overlap or a direct find before committing; it was frequently abandoned.
Empirical prior · Draftout 1.11.1; not a current guarantee
Route signals
Contexts
Hostile NightSurface AnimalsVillage
Shared resources
MobsSpyglass
Appearances
Completed
Completion
10th percentile
25th percentile
Median
3,262
1,054
32.3%
16:24
22:57
31:12
Related goals
Ranked by shared resources, route contexts, and family—not merely by similar wording.
Goal identity and variant count are from the active Draftout 1.12.1 registry for Minecraft 26.1.1. Route context, timings, and completion outcomes come from the version-pinned Draftout 1.11.1 model unless a tech note states a newer source.