Goal-specific execution notes, route overlap, and versioned empirical signals.
Last checked July 10, 2026 · Minecraft 26.1 reference
Registry ID
TAKE_200_DAMAGE
Implementation category
Misc
Editorial route family
Grind Timer
Current registry
Draftout 1.12.1
Tech
01
Mitigate the hit after it is counted
The counter records incoming raw damage before armor, Resistance, absorption, and Protection reduce actual health loss. Use controlled large hits with protection; a fully blocked event does not count.
Source-reviewed · Draftout 1.11.1 implementation
02
Stage a census, not isolated kills
Use the same night window for spyglass counts, hostile variety, equipment checks, status setups, and goal-specific kills. Keep rare targets separated until every non-lethal interaction is complete.
Editorial route packet · Draftout 1.11.1 route model
03
Historical acceptance signal
81.7% of 5,516 recorded appearances completed, with a 10:03 median. Use the board overlap and current position to decide whether the historical conversion cost is acceptable.
Empirical prior · Draftout 1.11.1; not a current guarantee
Route signals
Contexts
Hostile NightSurface Animals
Shared resources
Time
Appearances
Completed
Completion
10th percentile
25th percentile
Median
5,516
4,508
81.7%
1:49
4:33
10:03
Related goals
Ranked by shared resources, route contexts, and family—not merely by similar wording.
Goal identity and variant count are from the active Draftout 1.12.1 registry for Minecraft 26.1.1. Route context, timings, and completion outcomes come from the version-pinned Draftout 1.11.1 model unless a tech note states a newer source.