Take 200 damage

Goal-specific execution notes, route overlap, and versioned empirical signals.

Registry ID
TAKE_200_DAMAGE
Implementation category
Misc
Editorial route family
Grind Timer
Current registry
Draftout 1.12.1

Tech

01

Mitigate the hit after it is counted

The counter records incoming raw damage before armor, Resistance, absorption, and Protection reduce actual health loss. Use controlled large hits with protection; a fully blocked event does not count.

Source-reviewed · Draftout 1.11.1 implementation

02

Stage a census, not isolated kills

Use the same night window for spyglass counts, hostile variety, equipment checks, status setups, and goal-specific kills. Keep rare targets separated until every non-lethal interaction is complete.

Editorial route packet · Draftout 1.11.1 route model

03

Historical acceptance signal

81.7% of 5,516 recorded appearances completed, with a 10:03 median. Use the board overlap and current position to decide whether the historical conversion cost is acceptable.

Empirical prior · Draftout 1.11.1; not a current guarantee

Route signals

Contexts
Hostile NightSurface Animals
Shared resources
Time
AppearancesCompletedCompletion10th percentile25th percentileMedian
5,5164,50881.7%1:494:3310:03

Related goals

Ranked by shared resources, route contexts, and family—not merely by similar wording.

Provenance

Goal identity and variant count are from the active Draftout 1.12.1 registry for Minecraft 26.1.1. Route context, timings, and completion outcomes come from the version-pinned Draftout 1.11.1 model unless a tech note states a newer source.

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