Wear a Chain Armor Piece

Goal-specific execution notes, route overlap, and versioned empirical signals.

Registry ID
WEAR_CHAIN_ARMOR_PIECE
Implementation category
Wear Armor
Editorial route family
Armor
Current registry
Draftout 1.12.1

Tech

01

Level an armorer instead of waiting for loot

Draftout's standardized trades guarantee chainmail on a level-three armorer when the normal offers lack it. Route this only when the same village also pays emerald, workstation, iron, food, or trial-map goals.

Source-reviewed · Draftout 1.11.1 villager standardization

02

Centralize the bastion payload

Track gold, barter outputs, piglin variants, armor, blocks, and rare loot in one recoverable area. The structure becomes valuable when the same opening pays several board squares.

Source-reviewed route packet · Draftout 1.11.1

03

Historical acceptance signal

12.7% of 685 recorded appearances completed, with a 41:00 median. Require strong overlap or a direct find before committing; it was frequently abandoned.

Empirical prior · Draftout 1.11.1; not a current guarantee

Route signals

Contexts
BastionCave IronVillage
Shared resources
Armor
AppearancesCompletedCompletion10th percentile25th percentileMedian
6858712.7%21:3530:5441:00

Related goals

Ranked by shared resources, route contexts, and family—not merely by similar wording.

Provenance

Goal identity and variant count are from the active Draftout 1.12.1 registry for Minecraft 26.1.1. Route context, timings, and completion outcomes come from the version-pinned Draftout 1.11.1 model unless a tech note states a newer source.

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