Breed 8 Unique Animals

Goal-specific execution notes, route overlap, and versioned empirical signals.

Registry ID
BREED_8_UNIQUE_ANIMALS
Implementation category
Breed Animals
Editorial route family
Breed Unique
Current registry
Draftout 1.12.1

Tech

01

Use one living-mob census

Spy visible types first, leash required types to the same player, breed or tame next, and kill last. Villages, trial chambers, night hostiles, and Nether structures can each add several types to the same staged packet.

Source-reviewed · Draftout 1.11.1

02

Preserve the mob until the packet is finished

Run the board audit in order: spy, leash, breed or tame, interaction, then kill. Early cleanup can remove several later conversions from the same animal.

Source-reviewed route packet · Minecraft 26.1

03

Historical acceptance signal

10.9% of 764 recorded appearances completed, with a 51:09 median. Require strong overlap or a direct find before committing; it was frequently abandoned.

Empirical prior · Draftout 1.11.1; not a current guarantee

Route signals

Contexts
Surface AnimalsVillage
Shared resources
FoodPassive Mobs
AppearancesCompletedCompletion10th percentile25th percentileMedian
7648310.9%33:5740:5151:09

Related goals

Ranked by shared resources, route contexts, and family—not merely by similar wording.

Provenance

Goal identity and variant count are from the active Draftout 1.12.1 registry for Minecraft 26.1.1. Route context, timings, and completion outcomes come from the version-pinned Draftout 1.11.1 model unless a tech note states a newer source.

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